These powerful allies can be summoned if you’re willing to sacrifice five crystals, a quarter of what you start with. In addition to towers you also have espers, summon monsters that can damage all the enemies on the screen or boost your towers stats for a wave. Take the berserker as an example, it’s a modified white monk. The late game towers aren’t that different. Later missions introduce more complicated towers like time freezing tinkers and sluggish dragoons. Thieves give you bonus gold if you kill a monster next to them. The one unique exception is the thief, which can’t attack at all. If you played a tower defense game before these should sound similar. A splash damage dealing monk, magic shooting black mage, aerial killing archer, and a time mage that slows mobs down. A soldier that hits for heavy damage, but to only one ground enemy at a time. Crystal Defenders W1 and its four maps have the most basic towers. Even the map count is a bit skewed since the “12” maps are really six maps and six modified expert maps that add new forks to watch out for.īetween episodes you have a slightly different set of towers. There are 300+ waves of tower defense here spread over 12 maps and three episodes. If the monsters reach the end of the map they reduce your crystal count. Players set towers based off the units from Final Fantasy Tactics A2 and watch them pummel monster hordes as they walk on a dirt road. Then again does a tower defense game really need a story?Ĭrystal Defenders is simply Square Enix’s take on the tower defense genre. This was originally a mobile phone game and Square Enix reused assets from Final Fantasy Tactics A2 so I guess I shouldn’t have expected much in the first place. Crystal Defenders skips the story and jumps right into waves of crystal hungry monsters. The world is in danger, maybe, but there isn’t time for Square Enix to tell us why.
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